APPLAUSE
STAFF
meany-head in chief
Posts: 20
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Post by APPLAUSE on Oct 28, 2011 20:16:36 GMT 12
INFORMATION;
Staff would first like to say that the following roles are not typical canon characters. Very little has been decided about them, even where the old gods are concerned. Consider this post as more of an advertisement - here are some roles that need filling, and if you feel so inclined you may create a character to fill that role. There will be no reservations or claims, the first to have their profile accepted will earn the role.
In regards to plotting, we expect you to keep staff informed of any major movements (such as a change in alliance between two princes or). In all other personal plots you are free to play whatever you wish. Almost all information is up to the player, unless otherwise stated in the info box below.
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APPLAUSE
STAFF
meany-head in chief
Posts: 20
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Post by APPLAUSE on May 28, 2012 2:32:43 GMT 12
[cs=2][atrb=style, background-color:#F9F7F1; padding-bottom: 10px; border-radius: 25px 25px 0px 0px;] THE OLD GODS | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] The Thief is worshipped by the Shariya as the patron of justice, vengeance and those who commit crimes. This perception came from a rebellion long ago, where the Thief stole the magic from the Shariya and gifted it to a group of escaped human slaves.
He is portrayed as a tall man with a hidden face, often with a jackal at his side. Rarely, the Thief himself may be portrayed as a jackal.The source of his power is the mask of the swordsman, and it is said he has the ability to become invisible. Those punished to death for their crimes will pray to the Thief for a swift end by the sword.
The Thief is important to the current plot as the main immortal rival to the Seeker. The Thief was killed for his role in the slave rebellion, and was reborn as a human when the Renascent curse first took effect. To the thieves he now commands, he is known as the Faceless Hand. He currently owns one of the nine Call Swords, which was most likely obtained by theft.
If the Thief has found the mask of the swordsman, he will have all his former powers at his disposal. If not, the Thief is a powerless mortal until he can find another source of power (though he has all previous knowledge and memories from his past life).
In this mortal life, the Thief is human in appearance, living as an outlaw in Velden. He has recruited criminals and outcasts, many of them hybrids, as an army against the Seeker, though he also plans to kill every last dragon in Arlezar before allowing either prophecy to come true.
Played By: Available | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THE THIEF | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THE HUNTRESS | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] The goddess of animals, sacrifice and physical transformation, the Huntress is sometimes known as the Seeker. According to legend, the Huntress spent a hundred days and nights searching for the Thief after he stole the magic from the Shariya. Any Shariya born with a physical deformation is often said to be blessed by the Huntress.
The portrayal of the Huntress varies greatly due to her origins, though her most common appearance is as an Alicorn, or as a hunting woman with an Alicorn by her side. It was she who killed the Thief for his crime, with one of her horn-tipped arrows.
The source of her power is the horn of an Alicorn through which all life flows. Sometimes referred to as a cornucopia, the Huntress' arrowheads are all carved from the horn of an alicorn. She has the ability to shapeshift into any animal, and it is rumored she can even bestow this ability to a mortal.
The Huntress is the architect of the current plot and creator of the Renascent curse. She is where she has always been - living among the Shariya in the desert, basking in their devotion and promising to help them take back their world from the former slaves.
As a rough guide to the direction of this plot (and by no means a concrete description), the very patient Huntress intends to kill those with human spirits in a wasteful version of roulette until all the living are inhabited with old Shariyan spirits and humans are all chillaxing in the Forgotten Halls.
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] Guardian of the dead and ghostly dream-guide, the Grey Lady is considered a dark and unforgiving goddess by those who do not understand her properly. Her worship often involves death, though most of it is accidental as the Grey Lady herself does not demand blood.
The Grey Lady is first among the Gods, though she is bound by oath and blood to fulfill any request her kin would ask of her. As wisest of the Gods, she can see both the future and past, and travel through the dream realm without penalty, though many of her visions come unbidden.
The source of her power is water, and she is often portrayed as a winged woman. She is responsible for all the curses that exist within the world, and has made many allies and enemies among the other Gods. In regards to Renascent beings, the Grey Lady has the ability to identify their true nature immediately.
The Grey Lady is an extremely powerful goddess, which is why she comes with such limitations. Staff ask that you remember these limitations when creating a profile, though you are free to add your own interpretation. She has a major role in a future event with the mages.
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THE GREY LADY | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] FOUR | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] FIVE | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] SIX | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] SEVEN | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] EIGHT | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] NINE | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] TEN | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] ELEVEN | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] TWELVE | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;]
Played By: Available
| [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THIRTEEN | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1; border-radius: 0px 0px 25px 25px;] |
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APPLAUSE
STAFF
meany-head in chief
Posts: 20
|
Post by APPLAUSE on May 29, 2012 18:30:25 GMT 12
[cs=2][atrb=style, background-color:#F9F7F1; padding-bottom: 10px; border-radius: 25px 25px 0px 0px;] RENASCENT SPIRITS | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] The murdered son of the Last King, the Prince has been reborn as the young Prince of Jarst and declared war on his neighbours to claim his ancient birthright. By a stroke of luck, the Prince was born to the current Prince and her Lord, providing him with the perfect position to achieve his goals.
Whispers of the Prince's secret dealings with mages have spread through the princedoms, and most of the Jarstene Lords have abandoned their homes, fleeing any association with the Plagued Prince. Some believe he has been cursed by the Shariya, or that he is one reborn to a human existence.
The Prince's spirit age is over 800, though he must be under 25 in his current timeline. It's up to the player to decide alliances and enemies among the other princes, though as a general rule the Prince of Aurar will remain neutral due to their island position.
For an unknown reason, the poison he was killed with has persisted, causing him constant pain since birth. The poison was rumoured to be made from a dragon's tooth, and it's completely up to the player to decide any symptoms or side effects.
Played By: Available | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THE PLAGUED PRINCE | [cs=2][atrb=style, height: 20px; background-color:#F9F7F1;] | [atrb=style, width: 150px; height: 150px; background: url() no-repeat center; background-color:#F9F7F1;] THE THIEF | [atrb=style, width: 150px; height: 150px; background-color:#F9F7F1; padding-top: 10px;] The Thief is worshipped by the Shariya as the patron of justice, vengeance and those who commit crimes. This perception came from a rebellion long ago, where the Thief stole the magic from the Shariya and gifted it to a group of escaped human slaves.
He is portrayed as a tall man with a hidden face, often with a jackal at his side. Rarely, the Thief himself may be portrayed as a jackal.The source of his power is the mask of the swordsman, and it is said he has the ability to become invisible. Those punished to death for their crimes will pray to the Thief for a swift end by the sword.
The Thief is important to the current plot as the only rival to the Seeker. The Thief was killed for his role in the slave rebellion, and was reborn as a human when the Renascent curse first took effect. To the thieves he now commands, he is known as the Faceless Hand. He currently owns one of the nine Call Swords, which was most likely obtained by theft.
If the Thief has found the mask of the swordsman, he will have all his former powers at his disposal. If not, the Thief is a powerless mortal until he can find another source of power (though he has all previous knowledge and memories from his past life).
In this mortal life, the Thief is human in appearance, living as an outlaw in Velden. He has recruited criminals and outcasts, many of them hybrids, as an army against the Seeker, though he also plans to kill every last dragon in Arlezar before allowing either prophecy to come true.
Played By: Available
| [cs=2][atrb=style, height: 20px; background-color:#F9F7F1; border-radius: 0px 0px 25px 25px;] |
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